What to be aware of.
Now that you’ve explored what Augmented Reality, its use in education and some examples of AR apps out there, it’s important to bring forth some of the potential issues and concerns with augmented reality applications.
On mobile? Check out Farishta's Prezi here.
Privacy and Pokemon
These two featured videos do a great job of summarising some of the safety and privacy concerns of users. Let’s have a look at how the newest gaming sensation, Pokemon Go!, fits into the AR issues dynamic.
Discussion:Do you agree or disagree with Sunny Dhillon’s statement that Pokemon Go! is not really an AR game? Share your perspective in our last twitter stream with the hashtag #ARprojq3.
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Sources:
- Billinghurst, M., & Dunser, A. (2012). Augmented reality in the classroom. Computer, 45 (7), 56–63.
- Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of Science Education and Technology, 18 (1), 7–22.
- Van Krevelen, D. W. F., & Poelman, R. (2010). A survey of augmented reality technologies, applications and limitations. The International Journal of Virtual Reality, 9 (2), 1–20. Retrieved fromhttp://kjcomps.6te.net/upload/paper1%20.pdf
- Inside Edition. (2016, July 11). See The Dangers Of The 'Pokemon Go' Game Everyone Is Obsessed With. [Video File]. Retrieved from https://www.youtube.com/watch?v=bCBSBnbKWac
- Bloomberg. (2016, July 31). How Serious Are the Pokemon Go Privacy Issues? [Video File]. Retrieved from https://www.youtube.com/watch?v=7XoV7Jrsm0I
Contributed by Farishta Amiri.